What is actors?
Actors are a way of structuring software where each “actor” is an independent unit that holds its own state, decides how to react to incoming messages, and can create new actors or send messages to others. Instead of sharing memory, actors communicate only by passing messages, which makes them naturally concurrent and isolated.
Let's break it down
- Actor: a tiny, self‑contained component that processes one message at a time.
- Mailbox: a queue where incoming messages wait until the actor is ready to handle them.
- Message: a simple data packet that tells the actor what to do; it never contains a reference to another actor’s internal state.
- Behavior: the code that runs when a message is received; it can change the actor’s state or switch to a new behavior.
- Supervision: a hierarchy where parent actors monitor child actors and decide what to do if a child fails (restart, stop, etc.).
Why does it matter?
Because actors never share state, they avoid many of the bugs that plague traditional multithreaded programs, such as race conditions and deadlocks. This makes it easier to build systems that can handle many tasks at once, recover from failures, and scale out across multiple machines without rewriting core logic.
Where is it used?
- Erlang/OTP: the original language built around the actor model, used in telecom and messaging systems.
- Akka: a toolkit for Java and Scala that brings actors to the JVM, popular for microservices and streaming.
- Microsoft Orleans: a virtual‑actor framework for .NET, used in cloud services and gaming back‑ends.
- Service Fabric and Kubernetes: often host actor‑based services for high‑availability workloads.
- IoT platforms and real‑time analytics: where many independent devices need to process data concurrently.
Good things about it
- Isolation: each actor’s state is private, eliminating shared‑memory bugs.
- Location transparency: an actor can run on the same machine or a remote server without changing its code.
- Fault tolerance: supervisors can automatically restart failing actors, keeping the system alive.
- Scalability: adding more actors or moving them to new machines is straightforward.
- Simplified reasoning: because an actor processes one message at a time, its behavior is easier to understand.
Not-so-good things
- Learning curve: thinking in terms of actors and message passing can be unfamiliar to developers used to procedural code.
- Debugging difficulty: tracing messages across many actors, especially in distributed setups, can be hard.
- Message overhead: sending and queuing messages adds latency compared to direct method calls.
- Ordering guarantees: actors only guarantee order within a single mailbox; coordinating order across actors may require extra logic.
- Resource usage: a very large number of actors can consume memory and CPU if not managed carefully.