What is blitzbasic?
BlitzBasic is a programming language that grew out of the classic BASIC family. It was created by Blitz Research in the early 2000s and is specially tuned for making games and multimedia applications. Unlike many modern languages, BlitzBasic combines an easy‑to‑read syntax with built‑in commands for graphics, sound, and input, letting beginners write visual programs quickly.
Let's break it down
- Syntax: Very similar to traditional BASIC - commands are written in plain English (e.g.,
Print
,If
,Loop
). - Compilation: The code is compiled into a small executable, so programs run fast without a separate interpreter.
- Graphics: Includes functions like
CreateImage
,DrawImage
, andFlip
that handle 2‑D drawing and hardware‑accelerated sprites. - Audio: Simple calls such as
LoadSound
andPlaySound
let you add music and effects. - Input: Built‑in support for keyboard, mouse, and joystick handling.
- Modules: Optional add‑ons (e.g., Blitz3D, BlitzPlus) extend the core language for 3‑D graphics or GUI creation.
Why does it matter?
BlitzBasic lowers the barrier to entry for game development. Its straightforward commands let newcomers focus on ideas rather than wrestling with complex libraries. Because it compiles to native code, the resulting games run quickly, making it a good stepping stone from hobby projects to more professional tools. It also introduced many developers to concepts like event loops, collision detection, and resource management.
Where is it used?
- Indie games: A number of small commercial titles and shareware games were built with BlitzBasic or its successors.
- Education: Some schools and coding clubs used it to teach programming fundamentals and basic game design.
- Prototyping: Developers often create quick demos or proof‑of‑concepts before moving to larger engines.
- Legacy projects: Older games and utilities still run on BlitzBasic, and hobbyists maintain them.
Good things about it
- Very easy to read and write, perfect for beginners.
- All‑in‑one graphics/audio/input functions reduce the need for external libraries.
- Fast compiled executables run smoothly on modest hardware.
- Small community with plenty of tutorials, sample code, and forums.
- Extensible through modules like Blitz3D, BlitzPlus, and BlitzMax.
Not-so-good things
- The language has not been actively updated for many years, so it lacks modern features (e.g., object‑oriented programming, multithreading).
- Limited third‑party library ecosystem compared to mainstream languages like C# or Python.
- Fewer resources and job opportunities today; most new projects use newer engines.
- Windows‑centric; cross‑platform support is weaker than in contemporary tools.
- Documentation can be sparse or outdated, making troubleshooting harder for newcomers.