What is gamepitch?

A game pitch is a short, clear presentation where a game idea is explained to people who might fund, publish, or help develop it. Think of it like a quick sales pitch, but for a video game concept.

Let's break it down

  • Idea: The core concept of the game (genre, story, main mechanics).
  • Target audience: Who will want to play it.
  • Unique selling points: What makes the game different from others.
  • Visuals: Sketches, mock‑ups, or a short video to show the look and feel.
  • Team: Who is making the game and their experience.
  • Budget & timeline: Rough estimate of money needed and how long development will take. All these parts are usually put together in a 5‑10 minute talk or a short document.

Why does it matter?

A good pitch helps convince investors, publishers, or partners that the game is worth their time and money. Without a clear pitch, great ideas can get ignored because people don’t understand the vision or see the potential profit.

Where is it used?

  • Investor meetings: To get funding from venture capital or angel investors.
  • Publisher submissions: When approaching companies like EA, Ubisoft, or indie publishers.
  • Game jams or contests: Some events require a quick pitch to join.
  • Team recruitment: To attract talent who want to work on an exciting project.

Good things about it

  • Clarity: Forces the creator to think through the most important parts of the game.
  • Speed: A concise pitch can be delivered in minutes, saving time for everyone.
  • Opportunity: Opens doors to funding, publishing deals, and collaborations.
  • Feedback: Early pitches often generate useful suggestions that improve the game concept.

Not-so-good things

  • Oversimplification: Important details can be left out, leading to misunderstandings later.
  • Pressure: Creators may feel forced to hype their idea, which can result in unrealistic promises.
  • Bias: Some pitches succeed more because of presentation style than actual game quality.
  • Rejection: Many pitches are turned down, which can be discouraging for new developers.